特性 :
Ghost Recording & Playback — 按可配置的样本率(~60 fps)记录您的运行,并重放为环绕的Ghost cars. 记录保存于每个音轨/汽车组合中,可以从应用中的UI中重新命名,删除,或管理.
全3D鬼车渲染—— 幽灵将实际的KN5型车型装上动画的转向轮和旋转轮胎,而不是显示一个简单的线框箱. 支持可调整不透明/透明。
鬼车模型选择——从你的内容文件夹中选择任何安装的车作为鬼车模型,而不只是你所记录的车. 让你想象一下追逐另一辆车
皮肤选择——从可用的皮肤/肝脏中选择幽灵车.
镜像模式(Mirror mode) – 幽灵不是重播一段录音,而是用可配置的延迟(默认1.5s)来复制你的实时动作,实际上就像追逐车一样跟随你.
Tandem Pair Mode——在可塑性的延迟中,在第一个被记录的幽灵后面喷出第二个幽灵,创造了3节车厢的协同列车.
近距离雷达和高级UDD 栏- 实时距离栏显示对幽灵的门对门距离,带有色码区:绿色(理想),橙色(关闭在/太远),红色(危险/太近). 显示横向偏移、速度差和纵向差距。
3D 近似视觉——在玩家周围画一个理想的区圈,并在3D空间里画一条连接幽灵的线.
配置理想区——设定自己理想的分/最大距离,危险阈值,以及警告距离(以米计),以配合你的协同风格.
幽灵轨迹——幽灵背后的可选小径线显示其近代路径,长度可塑.
Smoke & Skidmarks — 可切换的轮胎烟雾和对幽灵车的滑雪标记效果,以增加现实性.
引擎声音——用于鬼车的可选引擎声音回放同步到RPM和节流阀.
碰撞——可选物理与鬼车碰撞(实验).
导入并导出——导出幽灵文件与朋友共享,从本地路径导入,或直接从URL下载(Dropbox,Google Drive支持).
安装 - 拖放到内容管理器
February 14, 2026
🏗️ Architecture & Core Changes
Storage Migration: Recordings now save to data/<trackId>/ inside the app folder (instead of ScriptConfig). Includes automatic migration for old files.
Timing System: Switched from os.preciseClock() to state.recordingElapsed += dt. This makes playback immune to game pauses and frame drops.
Mirror Mode Logic:
Old: Time-based delay (e.g., ghost is 1.5 seconds behind).
New: Path-Distance Following. The ghost now calculates distance along the spline. It stays exactly X meters behind you (configurable), solving the issue where ghosts would crash into you during slow corners.
Replay System: Completely unlocked. The ghost logic now runs during AC Replays using nearest-neighbor search + segment interpolation.
🚀 New Features (v2.0 Exclusive)
Replay Sync: Ghost is now visible and accurate in replays.
Visual Overhaul:
Headlights/Taillights: Full parsing of lights.ini with emissive glow shaders.
Brake Lights: Separate logic system; lights trigger on deceleration/brake input.
Steering Wheel: STEER_HR node animation synced to ghost steering angle.
Wipers: Animation support added.
Rain/Wetness: Shaders react to Sol/Pure weather data.
Fake Shadow: Implemented blob shadow under the car.
Physics & Interaction:
Raycast Ground-Snapping: Wheels now conform to the terrain heightmap.
Anti-Teleport Smoothing: Interpolation prevents visual "snapping" when the loop resets.
ClearMotion: Disables motion blur frames during teleports to prevent "smearing" artifacts.
Data Parsing: Script now reads data.acd to automatically fetch steer lock, wheel radius, track width, and wheelbase for perfect alignment.
UI & UX:
Ghost Preview: New orbital camera in the "Ghost" tab to view the model/skin.
Tutorial: 8-step interactive walkthrough.
Save/Teleport: With disk persistence and "Reset Ghost on Teleport" config.
Random Skins: Ghost spawns with a random skin on playback start.
❌ Removed / Deprecated
Skidmarks: enableSkidmarks and associated rendering functions removed for performance optimization.
Presets: The old preset system has been replaced by the new file management system.
Cars Tab: Merged into the "Ghost" customization tab.
Config: showDriver is no longer a config option; it is managed internally by the renderer.
💻 Renderer Evolution
The renderer has grown from a simple model drawer to a complex engine.
Old: Basic drawGhostCar, simple smoke/sound updates.
New:
Dedicated updatePosition phase separate from rendering.
Full ini file parsing (car, suspensions, tyres, lights).
Smoothing algorithms (Y_SMOOTH_SPEED) for terrain handling.
Custom HLSL shaders for light glow and wetness.
Multi-ghost support (Tandem Pair uses a fully independent second renderer instance).
Very good 🤝
cant un zip the file
You can watch the tandem replay with the ghost, but after saving and reloading the replay, only your own car remains.
It won't turn on and why?
absolutely awesome, i very much recommend this mod, the author of this is awesome too!